12/5/2023 0 Comments Cant type in houdini engine maya![]() Although you'd have to delete and reseparate the outputs if the sim changed and the number of outputs increased. if I turn on Split Geos By Group and Auto Sync Outputs on my fracture sim, it won't update the outputs until the playback is stopped (in DG mode, that is - in Serial/Parallel mode it may well crash) And auto syncing will obliterate any downstream edits that you applied to the outputs previously If you leave the output geo pieces in one object and then use Maya's polySeparate at a frame where you have the maximal number of pieces,and you'd have enough output shapes to represent that one particular sim. You can merge the result with your existing geo (you can transfer only one output node via Houdini Engine, but that can be a complex one). Houdini part: Generate scatter points for example with with the scatter node. But Maya really does not like the dependency graph changing spontaneously during playback. There is a simple way to use Houdini generated scatter points in Maya, via Houdini Engine and Maya’s MASH. Please double-check the value in Houdini Engine>Preference. ![]() I followed the instrusions on installation, then I open my Maya 2020, it reports this error: The Houdini Engine for Maya plugin could not be initialized. What do you need to do the the output pieces after the geo comes out of Houdini, where it would be preferable to have them as separate shapes? Are the number of output pieces changing during playback, or during interactive editing? AutoSync Outputs will rebuild the outputs if the number of outputs changes when you are just modifying the inputs interactively. I am trying to use Maya plugin for Houdini19.5.493. Houdini Engine also gives you command-line access to Houdini to batch process renderings and distributed dynamic simulations. If you want an separate object, it needs to have a shape and transform node. Houdini Engine lets you load Houdini Digital Assets into other content creation apps such as Autodesk Maya, and Cinema 4D, or game editors such as Unity and UE4. ![]() Not yet - this is not as easy to do in Maya.
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